# Dark glass element sheet — black stage, specular rim, edge flares

Learned 2026-08-13 replicating reference R#2 (node 122:4275 → replica
`R#2-replica` 124:9, page Glass Morphism, Quorra v.0). AI-generated
reference: garbled text copied verbatim as citation; melted glyphs and
icon blobs redrawn legible — a recorded medium decision, like excluded
JPEG blocking.

- **Stage**: radial vignette centered top-right of center (~(480,40)),
  #232323 → #0E0E0E at 55% → #020202, plus the film-grain rect (white 1%
  fill + NOISE MONOTONE white 4%; the Plugin API shape is
  `{type:'NOISE', noiseType:'MONOTONE', noiseSize, density, color}`).
- **Glass panel**: fill #0F0F0F at 50%, BACKGROUND_BLUR 60, stroke
  #FFFFFF at 68%, 1.2px OUTSIDE, `clipsContent: true`.
- **Sheen, two layers inside the panel**: a full-size rect with a linear
  gradient toward the top-right corner (white 0 → 9–16% by panel), and a
  hard-edged wedge vector above the measured diagonal (white ~9% → 5%);
  give the wedge LAYER_BLUR ~5 when the reference boundary is soft.
  Serialize the diagonal's endpoints per panel — every panel's differs.
- **Rim hotspots**: blurred white ellipses h 2–3.5 laid on the edge lines
  (blur 2–4, opacity 0.5–1), plus 2px-tall "cores" (blur 1.5, opacity 1)
  where the reference saturates to 255. The reference's rim varies
  ~100 → 255 along one edge; a uniform stroke alone cannot say that.
- **Under-glow**: white ellipse riding the bottom edge, ~0.75 of panel
  width, h 10–12, LAYER_BLUR 12, opacity 11%, hugging the border — a
  detached streak reads immediately as fake in the blind diff.
- **Plugin API lesson, paid twice**: `vectorPaths` has no arc command
  (build circles from 4 cubic Béziers, k = 0.5523r), and assigning
  `vectorPaths` rebases the node onto the path's bounding box — setting
  `x/y` afterward piles every icon at the container origin, which one
  blind pass caught as "empty discs" after two numeric passes missed it.
- **Connotes**: dark glass over black = discreet expensive tech, luxury
  that does not shout; the rim light is the product — polish you should
  handle carefully; the diagonal sheen imports a window reflection from
  the physical world; the under-glow floats the object — glass without
  weight; and the garbled AI text confesses the image dreams an
  interface rather than describing one.
